Dec 21, 2006, 03:13 AM // 03:13
|
#21
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
|
/signed
I like the messenger, historian, jester, and flag bearer ideas.
|
|
|
Jan 02, 2007, 04:00 AM // 04:00
|
#22
|
Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
|
A "Why isnt this there already?" Idea: FESTIVAL HAT NPC IN GUILD HALL
Idea Give the option to place a Festival Hat NPC in the Guild Hall.
Thats it.
/sign
Theres no reason not to have it ^_^
|
|
|
Jan 02, 2007, 04:05 AM // 04:05
|
#23
|
Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
|
I think we should have more control and customization overall with our Guild Halls anyway.
|
|
|
Jan 02, 2007, 04:15 AM // 04:15
|
#24
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
...why?
It's not too far out of the way for a character to go to LA or Kamadan.
Add a Festive Hat NPC to Kaineng. It's unnecessary anywhere else.
|
|
|
Jan 02, 2007, 04:24 AM // 04:24
|
#25
|
Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
|
Quote:
Originally Posted by Zinger314
...why?
It's not too far out of the way for a character to go to LA or Kamadan.
Add a Festive Hat NPC to Kaineng. It's unnecessary anywhere else.
|
Agreed, completely pointless in a Guild Hall unless he could clone hats for everyone in the Guild who may have missed out due to other commitments.
|
|
|
Jan 02, 2007, 04:57 AM // 04:57
|
#26
|
Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
|
Quote:
Originally Posted by Blackhawk
Agreed, completely pointless in a Guild Hall unless he could clone hats for everyone in the Guild who may have missed out due to other commitments, and dont have a hat to clone one from.
|
It would also be completely pointless to have a storage, merchant, skills trader.. oh wait guild hall has that too? *snicker*
|
|
|
Jan 02, 2007, 06:00 AM // 06:00
|
#27
|
Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
|
/signed
Then we could put hats on our pvp characters
|
|
|
Jan 02, 2007, 07:36 AM // 07:36
|
#28
|
Jungle Guide
Join Date: Feb 2006
Location: Netherlands
Guild: Defenders of the Blackblade [DotB]
Profession: W/
|
/signed hat holder guy in gh!
|
|
|
Jan 02, 2007, 07:37 AM // 07:37
|
#29
|
Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
|
How about a New service for the guild hall to add Customizable heralds in the halls to say anything you want randomly...
Its just a funny touch to the halls to have NPCs walking around saying things you tell them to say day in and day out.
I also would like to see a festive hat NPC added as a service at the guild lord.
|
|
|
Jan 02, 2007, 12:12 PM // 12:12
|
#30
|
Ascalonian Squire
Join Date: Nov 2006
Guild: Dominus Mysteri
Profession: Me/N
|
I think halls need to have more options available for the skirmish matches. My guild and I spend a lot of time fighting and messing around at our hall and the vanilla skirmish match does not have much to offer.
1. You should have the option to host a duel against another player in the hall. Other players would be able to watch the match in real time and even talk to the players dueling, but they would be unable to interfere otherwise. There would be no flag, and no death penalty. Spawn time should be set to every 5 seconds.
2. The option should exist for multi-team matches, three teams or more. Having a flag should be an option given to the players, same with the option to allow spectators. The spawn time and the death penalty should both be configurable by the players.
3. Deathmatch. Every man for themselves. Optional respawn times, death penalty, and flags.
4. When hosting a scrimmage match you should not be limited to your own guild hall as the map for it to take place on. You should be able to select from a drop down menu any guild hall that belongs to a guild in your alliance. This could potentially give you a choice of 10 guild halls for matches. It might also encourage guilds to pick some of the less popular halls for diversity and to provide a larger list of selectable battlegrounds.
|
|
|
Jan 02, 2007, 01:33 PM // 13:33
|
#32
|
Ascalonian Squire
Join Date: Oct 2006
Location: Tyria
Guild: It's not the Years
Profession: N/
|
I'd like to have a profession based uniform for the guild, one that you design
like the cape. It would work something like a disguise like you use in certain
Elonian quests.
|
|
|
Jan 02, 2007, 02:03 PM // 14:03
|
#33
|
Academy Page
Join Date: Oct 2006
Guild: Zero Mercy
Profession: R/Mo
|
Now we jsut need somebody to badmouth these ideas so we can belittle and make them feel bad. FEEL BAD!
/signed
|
|
|
Jan 02, 2007, 06:18 PM // 18:18
|
#34
|
Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
|
i love the ideas but you have a flaw. you say your guild needs a percentiage of something inorder to unlock a npc, what if your guild is a 1-2man, and you both have fow, thats 100% compared to a guild of 100 members and 22 got fow. i think all quests should be open to all, and no requirments on how to obtain.
|
|
|
Jan 02, 2007, 07:03 PM // 19:03
|
#35
|
Ascalonian Squire
Join Date: May 2006
Location: London, England
Guild: All Nations Yielded (ANY)
Profession: W/Mo
|
Yeah we need a random bar ANYWHERE in the game I dont care sometimes i play the game just to socialise i just want a bar to get drunk and chat
|
|
|
Jan 02, 2007, 08:28 PM // 20:28
|
#36
|
Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
|
Quote:
Originally Posted by Zinger314
...why?
It's not too far out of the way for a character to go to LA or Kamadan.
Add a Festive Hat NPC to Kaineng. It's unnecessary anywhere else.
|
There's a merchant and storage agent in every single town in this game. Yet we have the option to add them to our GH. I like that.
They've put the hat NPCs (which, by the way, thanks for them, ANet! great idea ) in two of the laggiest places in the entire game. (I wish I could avoid those cities entirely, but it's necessary when mapping between continents.)
What's wrong with another gold sink, one which makes life more convenient for everyone? I for one would be more than willing to shell out 100k for that guy.
Oh, and it would solve the problem of Factions-only players having access to the hatman; everyone can visit GH.
|
|
|
Jan 23, 2007, 04:16 AM // 04:16
|
#37
|
Ascalonian Squire
Join Date: Feb 2006
Guild: The Pwny Brigade
Profession: E/D
|
Alright, I've looked through these ideas, and I've come up with my own of course:
1.Festival Hat Guy, I like it, and approve.
2.The guards and civilians walking around in the hall, I have a few modifications to that:
-You should be able to buy random NPCs from your lord for 10k a piece with a maximum of 10 per hall, in which you can choose from which area of prophecies they come from, dwarves, krytans, ascalonians, sunspears, vabbians etc...
-If your guild has a faction, you should be able to unlock luxon or kurzick guards and NPCs (depending on which faction you are) by paying in luxon/kurzick faction, this gives more meaning toward faction, and not just owning towns...some people can't FF that much or don't have many members.
3.This kinda goes with #2, but I think if your guild doesn't have a faction your henchmen should stay the same, but if you're luxon or kurzick the henchmen in your hall should be called Luxon[Mage Henchmen] or Kurzick[Healer Henchmen].
4. Guild Historian would be a nice touch, keeping track of GvG status is important.
5. Xunlai Upgrades guy, I know that they are in other places like LA, Kamadan and stuff, but it would be nice for my new characters in Shing Jae to access materials for armor instead of changing chars, getting out the right amount and changing back.
6.I also wouldn't mind having an NPC that shows the amount of hours each member has played the past week (starting from when the NPC is bought and every 7 days updating on that day and time) to help know who's loyal and plays 5 hours or who just shows up for 2 minutes a day.
7. I also mentioned that we should be able to choose which guild lord we have in our hall, I prefer the Ghostly Hero instead of the Guild Lord she said she didn't know how it would be able to happen.
8. I also wouldn't mind having a guild acolyte, he would somehow be able to store HoH videos and replay them, but only if a member of your guild's team won, or your guild won.
9.This may have nothing to do with NPCs, but it's my biggest idea for guild halls, I think there should be an Alliance Chamber, filled with all the NPC possibilities, but this is where anyone from the alliance could go to meet instead of meeting in someone's hall, also this area would the flags from each guild in the alliance, there would also be zone portals to each guild hall, I know it seems pointless, but the game is Guild Wars, I just figured there should be more to do with guilds...since the only true guild thing is GvG.
10.My last idea, although again it has nothing to do with NPCs, I think the guild leader's tag should be different than anyone in the alliance. Instead of seeing gold for alliance members you see black or red or something.
This post has been submitted and awaits approval or disapproval.
|
|
|
Jan 23, 2007, 10:56 AM // 10:56
|
#38
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
The only thing I want to change in the Guild Hall is the Skill Trainer:
Make him teach any unlocked skill in your account, not only the Core ones.
|
|
|
Jan 23, 2007, 01:55 PM // 13:55
|
#39
|
Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
|
Quote:
Originally Posted by MithranArkanere
The only thing I want to change in the Guild Hall is the Skill Trainer:
Make him teach any unlocked skill in your account, not only the Core ones.
|
That will do me as well
Oh, and a viable GVG team
|
|
|
Mar 05, 2007, 06:34 AM // 06:34
|
#40
|
Pre-Searing Cadet
Join Date: Jul 2006
Guild: The Shaolin Monks of Ling Chow
Profession: W/Mo
|
All good Ideas i think as the Guild Halls have been neglected
I mean we are playing Guild Wars we are encouraged to firm Guilds so there should be more emphasis on the Guild
I do agree with the suggestion made about roving people in the guild although i feel the price should be 100k per person and as the guild hall is quite large there should be a minimum of 15 roving people
also the Guards idea you should be able to quest for some or buy but if you are questing then quests should be doable even for small guilds however i would prefer the purchase idea where each guard/guard type should cost 100k
On top of all this i would like to add a suggestion of my own
and that is the inroduction of the Guild Merchants Association cost 100k
the Guild Merchants Association should be able to offer Rewards ie Guild Enhancements such a Bronze/Silver/Gold/Platinum busts of types of monsters killed which are placed thoughout the main hall for visitors to see
to aquire these busts one must submit to the Guild Merchants Association
100(Bronze)
500(Silver)
1000(gold)
2500(platinum)
Various Body parts dropped by these monsters
ie 100 Termite legs will get your guild a Bronze Statue of a Termite on a Marble Plynth and an Inscription which reads something like "From The Guild Merchants Association in Appreciation for Services Rendered"
the Guild Mechants Association should be accessable by all in the guild and should show the number of items still required to get the next Item. this is very easy to update with new monsters.
The Guild Merchants Association can also [For a resonable Price] setup the Guild for the festival seasons changing its apprearence for say two weeks with the Guild Leader Being able to give a title to the Guilds Festival and once a year on the Guilds Birthday a Free festival should be available for a week period
The Guild Merchants Association should Only be available after the Guild Has purchased All other Merchants
Perhaps, Because the Merchants are linked to outside prices it may also be possible for the Separate Guild Merchants Associations to offer other rewards for Sales and Purchases made within the guild ie sales of goods has reached 500,000 gold the Guild Association throws a Free Festival to its Members
anyway there are my thought on this matter hope you enjoy
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:14 PM // 19:14.
|